﻿package com.views.interfaces.map {
	import flash.text.*;

	public interface IMissionMap extends IMap {

		function set onWar(_arg1:Function):void;
		function set onCancel(_arg1:Function):void;
		function set onGongLue(_arg1:Function):void;
		function set onSound(_arg1:Function):void;
		function set soundState(_arg1:int):void;
		function addMonsters(_arg1:Array):void;
		function warClose(_arg1:Boolean):void;
		function gotoNearMonster():void;
		function get tfName():TextField;
		function showWarSoul(_arg1:int, _arg2:Class, _arg3:Class):void;

	}
}
